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Proceedings of CAD'15, 2015, 371-376
System based on Abstract Prototyping and Motion Capture to Support Car Interior Design
Abstract. Comfort, ergonomics, habitability are aspects that car interior designers have to take into account during the development of new cockpits. Even though consolidated rules lead the design in this sense, they do not suggest in any way how making significant changes to car interiors according to the users’ needs. Human perception of the internal space of a car relies to several psychological as well as physical factors and their assessment is often very difficult to carry out. Besides, performing evaluation tests, aiming at assessing these factors, implies making cockpit prototypes with which users have to interact and, consequently, the results of these tests cannot help designers during the design process. To anticipate the execution of these evaluation tests, car manufacturers are currently using Virtual Reality technologies to simulate the cockpit before making the first physical prototype. Although several studies have demonstrated the effectiveness of this approach, the results of these tests still provide suggestions useful to improve a cockpit, which has been already substantially designed. The study described in this paper presents a system aiming at supporting the generation of car cockpit design at the very early stage of the design process. In particular, the paper proposes a study focused on the issues related to the passenger’s seat, which is a car interior element that could gain many benefits from this approach. In fact, passenger’s seat is usually designed as the symmetrical counterpart of the driver’s seat even though passengers have highly different needs in terms of comfort, safety and freedom of movements, if compared to the drivers.
Keywords. Abstract prototyping, Motion capture, Human factors